Bounties Beyond Stars Mega Devlog - April


Mega DevLog

Hello Shrimps and welcome to the Mega Devlog, we have a lot to cover so buckle your seatbelts.

Ben and Marlo have been working hard on overhauling the boss with mechanics animations and making sure the boss is in tip top shape while Billy has been doing the sound design for the boss. 

Ben has also been adding some major things to the game such as a scoring system along with a leaderboard to display said scores and some cool intro cinematics that show the player each level that they're about to face

Marlo has also been working on the Cardboard box boss for the tutorial in the game to help teach the players the mechanics and has developed a cool feature where the game slows down when the player is supposed to press a specific button in the tutorial. The animation of the boxes moving into the boss form is very smooth.

Billy has been focusing on the sound design for the game and has been focusing on the audio design for the boss and player as well and editing sounds already in the game that needed to be changed.

Keeley has been working on the cutscenes for the game while Gorgi has been working on all of the UI for the game and has made a cool themed pause menu and overhauled the HUD for our game, I particularly like the new UI element for the ultimate ability.

Erin has been making and texturing the 3D model for the P.I.G which is looking very good and will fit perfectly in our game.

Lewin has been making office assets which will fit nicely in the office area that Ollie has been making to be placed just before the parkour section in our game. Speaking of parkour Ollie has also been balancing and bug fixing the parkour so that it runs nice and smoothly.

Georgia has been working on the character model doing things like texturing, making a lower poly character model for the games low graphics setting and a high poly version for the games highest graphics settings.

Files

Bounties Beyond Stars Current Build 530 MB
44 days ago

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